using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class UpgradeBipod:Upgrade {

	protected override void BurstDecidingEventHandler(object _sender,BurstDecidingEventArgs e) {
		if(weapon.owner.rigidbody.velocity.sqrMagnitude>0.1f) return;
		base.BurstDecidingEventHandler(_sender,e);
	}

	protected override void ShootingEventHandler(object _sender,ShootEventArgs e) {
		if(weapon.owner.rigidbody.velocity.sqrMagnitude>0.1f) return;
		base.ShootingEventHandler(_sender,e);
	}


}
